For the basics, just select Add Water and selected the areas you want to have water. Then use the Add Foliage tool and set the options of density and click generate foliage to randomly generate foliage throughout parts of the map that are marked in white. First you must use the Disallow Foliage tool to mark which areas of the map you DO NOT want foliage to appear. Ramps allow your units to move up and down cliff sides.įoliage is the next option available for terrain. The only difference is the ability to add/remove ramps. I'm not going into much detail here again, since the same options are available as what was available for height. Cliffs work the same as height except they divide up the map. This tool would be useful for making ramps or gradual mountains as opposed to plateaus. You can set the amplitude, which is how high/low the noise can become in that area.ĥ) Smooth: This tool will smooth out the various heights that are under the brush. Just click the spot of the desired height and drag around the map to the areas you want to be the same height as the initial height.Ĥ) Noise: This creates a random height around the brush when you click on the map. Instead of roughly raising/lowering terrain, use this tool.
Say you have an area of a specified height that you want to spread across a larger area. Just click on the map to raise the terrain to your liking.Ģ) Lower: Same as above, except the terrain is lowered.ģ) Uniform: This is a quite useful tool. Again, you get a preview of the brush so I'm not going into too much detail, especially since they are the same as found in the add/remove texture tools. (Refer to picture B)ġ) Raise: Raises the ground based on the brush values. Height is used as more of a minor detail tools, and units can still move over any height, high or low, whereas cliffs prevent movement for most units. Just click on spot on the map, then click a second point and a road texture is created between both points. There isn't a whole lot you can do with this. The next tool available is the Road tool. Cliffs are used to divide up the map, so use this if you want an entire height level a certain texture. If you decide to replace one of the previously blended textures, you can replace it with another without painting over the second texture.ĥ) Smudge Textures: Smudges the textures together, pretty self-explanatory.Ħ) Blur Textures: Blurs the textures together, again pretty self-explanatory.ħ) Fill Texture: Fills an area of the map with a single texture. Has a better effect with contrasting textures.Ĥ) Replace Texture: Replaces one texture with another, this can be useful when blending two textures. You get all the same options as Add Texture.ģ) Uniform Texture: This blends the texture with the background texture uniformly. Once you set the options to your liking, you can hold down the left mouse button and move the cursor around the map to add your texture.Ģ) Remove Texture: Essentially the same as the Add Texture, except it acts as an eraser. These are all pretty self explanatory, especially since in the bottom left corner you can get a preview of the brush with what options you are using. When you selected this tool, you can adjust the size of your brush, the increment(how much is painted at once), speed of the painting, brush shape, style, and falloff distance. (Numbers match with picture A)ġ) Add Texture: This allows you to paint the landscape with the selected texture. You have several options to choose from here. This tool allows us to edit nearly everything about the textures on the terrain of the map. On the left, you should already be selected with the Texture tool.
This is the area we will be focusing on in this tutorial. When it loads up, you should see a large grassy map in the center with toolbars on the left and top of the screen. So you want to create a custom map for Starcraft 2? Well here is a beginners guide to familiarize yourself with the editor.įirst thing is obviously to open the editor, it's found in the same directory as the Sracraft 2 game executable, so just go to where you installed the game, and you should see it listed as Starcraft 2 Editor.